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Devlog
GamePlay
December 08, 2021
by
myleshouse
Images of game play...
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Future Development (If you were to continue working on this game how would you improve it)
December 08, 2021
by
myleshouse
As I said before, we were not able to dive deeply into the details of the game, specifically on the aesthetic level and it would be incredibly nice to have time to perfect the minutiae that distinguis...
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Lessons Learned (What did you learn from your failures or how did you overcome them)
December 08, 2021
by
myleshouse
In the future we have all vowed to pretend the project is due three days earlier than it is in reality. Projects are never really finished and infinite iterations and improvements are possible. Having...
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Failures (What went wrong)
December 08, 2021
by
myleshouse
I am currently writing this at 5:46am… So maybe you can imagine that a few things went wrong. We were overconfident in our ability to finish things the day before the project was due, which created...
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Successes (What went right)
December 08, 2021
by
myleshouse
As a group, we worked very well together, we had a balanced set of skills that, combined, provided us with all the necessary tools to create this project. The initial design and research process was i...
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Playtesting feedback
December 08, 2021
by
myleshouse
How will we prevent players from skipping through levels prematurely, wanting to go to the 3d view immediately How will the game shift to the mini games? The metaphors are very strong in this game Thi...
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Design docs, development images, notes
December 08, 2021
by
myleshouse
Meeting1: Inspiration Mood board Then quickly created the mood board to envision our game design. Research: topic idea & significance In the second meeting, we share topics for the final. Rough Game M...
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The development process overall
December 08, 2021
by
myleshouse
We began this process by planning meticulously. Researching and sharing ideas (as you can see in our Design Docs Post . After sketching out a level design and a storyboard we began to work in Unity be...
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