Design docs, development images, notes
Meeting1:
Inspiration
Mood board
Then quickly created the mood board to envision our game design.Research: topic idea & significance
In the second meeting, we share topics for the final.
Rough Game Mechanism
As we studied and researched the topic's core experiences, we started building the mechanism.
Meeting 2 and Class Meeting with John (Feedbacks)
In the class meeting, We shared with John, and these are the feedbacks. it helped us to clear interactions and experiences for our game in addiction, avoidance.
Meeting 3: Developed Concept and Idea Sketch
in the Third meeting, we got fundamental game experiences and sketches out. From this ides iteration, we planned to hide the tree as a final goal from level 1, 2D experience, and reveals in level 2 when the perspective switches. it would be better if players can see their self-esteem cultivated or fade through the game experience.
Final Game Mechanism Based on Research
we got the final metaphoric interactions and objects of self-esteem for a clear game experience. Color Scheme & 2D, 3D Design Direction
We divided design work into 2D and 3D assets design. we did 2D minigame designs in illustration analogous to Instagram experience.
for a better transitioning experience between the 2D to the 3D world, We decide to have the low poly design.
Level 1: 2D Minigame Design Final
Level 2: 3D Game Design Process and Final
In order to create the photo frame of Instagram, we cut out the building side. We modeled 3D objects in Cinema 4D and export them to Unity. We start implementing the game interaction and moving area in level 1 and 2 ad a 2D and 3D worlds.
this is a picture we shared as a progress to get feedback from each other. we made more progress than this. then lost.... the entire scene, color, and details had to be redone .
Camera mechanism test: Roty testes camera work in the early stage of the design process
2DPlatformer-like movement in 3D space mechanism and test:
Try it yourself! Camera shifting and 2D-like movement prototype:
https://royyang.itch.io/prototype-ccunityfinal
Game Dialogs
Lv 2 Collecting Seeds
All those seeds are based on autobiographical experiences from our teammates that things are trivial but these activities you want to do require courage, will, and perseverance to look back on your memories and take actions according to Nathaniel Branden, psychologist and author of Six Pillars of Self-Esteem.
1st seed: Comic books
2nd seed; Latte Art
3rd Seed: DJ music
Get beLEAF in yourself
beLEAF in yourself
Status | In development |
Author | royyang |
Genre | Platformer |
More posts
- GamePlayDec 08, 2021
- Future Development (If you were to continue working on this game how would you i...Dec 08, 2021
- Lessons Learned (What did you learn from your failures or how did you overcome t...Dec 08, 2021
- Failures (What went wrong)Dec 08, 2021
- Successes (What went right)Dec 08, 2021
- Playtesting feedbackDec 08, 2021
- The development process overallDec 08, 2021
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