Playtesting feedback


  • How will we prevent players from skipping through levels prematurely, wanting to go to the 3d view immediately
  • How will the game shift to the mini games?
  • The metaphors are very strong in this game
  • Think about the contact of the mini games, keep the vibes continuous 
  • Shifting perspective can make you fall off of the screen
  • (Possible references) Monument Valley, moncage, gorogoa
  • Illustration and visuals will help give clarity to the direction of the screen

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