Playtesting feedback
beLEAF in yourself » Devlog
- How will we prevent players from skipping through levels prematurely, wanting to go to the 3d view immediately
- How will the game shift to the mini games?
- The metaphors are very strong in this game
- Think about the contact of the mini games, keep the vibes continuous
- Shifting perspective can make you fall off of the screen
- (Possible references) Monument Valley, moncage, gorogoa
- Illustration and visuals will help give clarity to the direction of the screen
Get beLEAF in yourself
beLEAF in yourself
Status | In development |
Author | royyang |
Genre | Platformer |
More posts
- GamePlayDec 08, 2021
- Future Development (If you were to continue working on this game how would you i...Dec 08, 2021
- Lessons Learned (What did you learn from your failures or how did you overcome t...Dec 08, 2021
- Failures (What went wrong)Dec 08, 2021
- Successes (What went right)Dec 08, 2021
- Design docs, development images, notesDec 08, 2021
- The development process overallDec 08, 2021
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