Failures (What went wrong)


I am currently writing this at 5:46am… So maybe you can imagine that a few things went wrong. We were overconfident in our ability to finish things the day before the project was due, which created a very stressful environment in which to work. It also damaged our ability to create meaningful details and playtesting and improve on a more complete version of the game.

Get beLEAF in yourself

Leave a comment

Log in with itch.io to leave a comment.