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MY AUTISTIC SELF | A Walking Simulator Game

MY AUTISTIC SELF | A Walking Simulator Game

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Devlog

  • Game Development and Testing
    December 10, 2021 by royyang
    Ideal and Game Design Sketches Mood Board Development Balloon ping pong (floating) Lighting and sound trigger Words collecting and scene transition Large platforming floating blocks RidgidBody First P... Continue reading
  • Dev-log-ClockRoom
    October 28, 2021 by chooseimage
    - Billy The scene with a giant clock Setting: The group had decided pretty early to center the theme around the psychic of an autistic individual and render out the inner space with our own artistic r... Continue reading
  • My Autistic Self Devlog | Balloon Room and Landscape
    October 22, 2021 by binnalee
    Binna Lee and Sophie Design Development BR1: 1st prototype and development : we started with plane box room testing lights exuding from the walls (without main light)to create a dark but hopeful ambia... Continue reading
  • DevBlog & Postmortem of Ability System and Something else about the Clock Room and Other Scenes
    October 21, 2021 by royyang
    Roy Yang Blink/Teleport Physics.Raycast is used for detecting the standing surface and getting the blink positions. Blink ability has maximum 2 charges and takes some time to recharge once it’s used... Continue reading
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